In short
- Beast Mastery all the way; the last 20 points go into Marksmanship.
- Tame your first pet at 10. Before that, kite with Concussive Shot.
- Every Hunter trains Aimed Shot at 20; it sits on one 6 sec cooldown with Multi-Shot.
- Summon Hawk (25) shares its cooldown with Arcane Shot. Keep two hawks up.
- New spells are not placed on your bars. Drag them in after every training visit.
- At 60 our simulation puts Survival first and Beast Mastery second.
Level 1 to 60 at a glance
- 1
Raptor Strike - 4
Serpent Sting - 6
Arcane Shot
Hunter's Mark - 8
Concussive Shot - 10
Tame Beast
Aspect of the Hawk - 12
Mend Pet - 18
Multi-Shot - 20
Aimed Shot
Aspect of the Cheetah
Freezing Trap - 25
Summon Hawk - 26
Rapid Fire - 30
Feign Death
Intimidation - 40
Bestial Wrath
Why this spec
Beast Mastery wins for leveling because the pet does the hard part. It holds aggro, so you shoot from range, and your downtime stays short. Every talent in the first band either makes the pet tougher or speeds up your own damage, and Summon Hawk at 25 adds two extra attackers for one global cooldown each. Marksmanship is fine if you like playing without a pet (Lone Wolf rewards that), but its capstone, Sniper Shot, only arrives at 40. Survival is a melee-weave spec in Forever. Our simulation rates it highest at 60, but weaving in and out of melee while leveling is slower and riskier than letting the pet tank.
Level by level

1-10No pet yet: kite and use your Stings
You start with Auto Shot and Raptor Strike. Open with Serpent Sting from 4 and Arcane Shot from 6, and slow anything that reaches you with Concussive Shot at 8. Auto Shot has a minimum range, so a mob in your face stops it: step back instead of trading blows. Hunter's Mark at 6 is cheap extra damage on longer fights. Respawns are fastest in starting zones, so you rarely run out of mobs. Skyborne players start on the new Zephras Isle, which covers about 1-12; everyone else uses the usual starting zone.
Auto Shot
Raptor Strike
Serpent Sting
Arcane Shot
Hunter's Mark
Concussive Shot

10-20First pet and first talent points
At 10 you get Tame Beast, Call Pet and Aspect of the Hawk, and your first talent point. Pets also learn Growl, Great Stamina and Natural Armor once tamed. Send the pet in first, wait for it to grab aggro, then shoot. Mend Pet arrives at 12, Multi-Shot at 18. Your first milestone talent opens at 11 points, which is level 20 for most players. Zones in this range: Westfall, Loch Modan, Darkshore or Redridge for Alliance, The Barrens and Silverpine Forest for Horde. New dungeons: Hall of Thanes (13-18) and Ruins of Lordaeron (15-20).
Tame Beast
Call Pet
Aspect of the Hawk
Mend Pet
Multi-Shot
Growl

20-30Aimed Shot, traps and Summon Hawk
Level 20 is a big training visit: Aimed Shot (now baseline, 2 sec cast), Aspect of the Cheetah, Freezing Trap and Disengage. Aimed Shot and Multi-Shot run on the same 6 sec cooldown, so each window gets one of them. At 25 you can take Summon Hawk; each hawk fights for 18 sec and two can be out at once. Rapid Fire comes at 26 and Frost Trap at 28. Duskwood and Wetlands suit Alliance here, Ashenvale and Hillsbrad Foothills suit Horde. Excavation Site: Wetlands (24-29) is a new dungeon in this range.
Aimed Shot
Aspect of the Cheetah
Freezing Trap
Disengage
Summon Hawk
Rapid Fire

30-40Feign Death, Intimidation, Bestial Wrath
Feign Death and Intimidation come at 30, and Bestial Wrath, the Beast Mastery capstone, arrives around 40. City of Dalaran (28-33) needs an attunement quest first; The Drowned City (35-40) is the other new dungeon. Riverglades, a new contested zone, opens from about 35. At 40 you can buy dual spec and train riding. If you want a Survival or Marksmanship set for later, put it on the second spec.
Feign Death
Intimidation
Bestial Wrath
Volley

40-50Marksmanship points and new zones
Spend the last 20 points in Marksmanship: Lethal Attacks, Careful Aim, Rapid Killing, Efficiency, then Trueshot Aura and Mortal Shots. Our level-60 Beast Mastery build in the simulation lands on almost the same picks. Aspect of the Wild comes at 46. Zones for this range: Tanaris, The Hinterlands and the new Shen'dralas. Krol'dok Stronghold (40-45) and Alcaz Island Prison (48-53) are the new dungeons.
Lethal Attacks
Careful Aim
Aspect of the Wild

50-60Finish the build, get ready for 60
Finish Mortal Shots and keep upgrading your ranged weapon. Tranquilizing Shot is a level 60 spell. Zones for 50-60: Burning Steppes, the Plaguelands, Winterspring and Silithus. Blackmaw Hold (55-60) and Shaper's Terrace (58-60) are new dungeons, and Mount Hyjal opens at 60. At 60 the picture changes: our simulation puts Survival on top, so respec or set up a second spec if you want to push raid damage.
Efficiency
Trueshot Aura
Mortal Shots
Tranquilizing Shot
Class quests
Quest, NPC and place names are kept in English, as in the game. Which quest you get depends on your faction and race.
Horde
- 10
Taming the BeastUnlocks Tame Beast, Beast TrainingOrc, TrollStarts at Durotar, Thotar - 10
Taming the BeastUnlocks Tame Beast, Beast TrainingTaurenStarts at Mulgore, Yaw Sharpmane
Alliance
- 10
Taming the BeastUnlocks Tame Beast, Beast TrainingDwarfStarts at Dun Morogh, Grif Wildheart - 10
Taming the BeastUnlocks Tame Beast, Beast TrainingNight ElfStarts at Teldrassil, Dazalar - 10
Taming the BeastUnlocks Tame Beast, Beast TrainingHumanStarts at Elwynn Forest, Josephine Carson
Both factions
- 10
Taming the BeastUnlocks Tame Beast, Beast TrainingSkyborneStarts at Zephras Isle, Quel'ana Quickgale
Talent plan
Beast Mastery31
5Deadly Aspects
1Endurance Training
2Focused Fire
3Improved Aspect of the Monkey
2Improved Revive Pet
1Pathfinding
1Bestial Swiftness
5Unleashed Fury
2Improved Mend Pet
5Ferocity
1Summon Hawk
2Spirit Bond
1Intimidation
2Bestial Discipline
4Frenzy
1Bestial Wrath
Marksmanship20
3Hawk Eye
5Improved Concussive Shot
5Lethal Attacks
3Improved Stings
3Efficiency
5Careful Aim
2Rapid Killing
5Improved Arcane Shot
1Lone Wolf
1Trueshot Aura
4Mortal Shots
2Rapid Recuperation
3Barrage
1Scatter Shot
5Ranged Weapon Specialization
1Sniper Shot
| Levels | Talents |
|---|---|
| 10–24 |
|
| 25–30 |
|
| 31–40 |
|
| 41–60 |
|
How to fight
Single target
- Send the pet and wait for it to hold aggro.
- Hunter's Mark, then Serpent Sting.
- Keep two hawks up with Summon Hawk; use Arcane Shot when the hawks are fine.
- Aimed Shot when its shared cooldown is ready.
- Let Auto Shot run the whole time.
Two or more mobs
- Freezing Trap one mob or send the pet to the second one.
- Multi-Shot instead of Aimed Shot when the shared cooldown is ready.
- Feign Death from 30 drops threat if things go wrong.
Mana and pet care
- Recast hawks just before they expire, not early.
- Mend Pet between pulls, not during them when you can avoid it.
- Revive Pet costs time; do not pull two elites the pet cannot hold.
Stats · Gear
Stats
- Agility first: each point gives ranged attack power and some crit.
- Your ranged weapon matters more than any single stat upgrade.
- Hit and crit are single stats in Forever, shared by melee, ranged and spells.
- Stamina keeps you and your pet safe when a pull goes wrong.
- The pet copies a share of your attack power and your crit chance.
Gear
- Upgrade the ranged weapon first; Auto Shot, Aimed Shot and Multi-Shot all scale with it.
- Dungeon quests in Ruins of Lordaeron and Hall of Thanes are the early gear source for most players.
- Older weapon lists name Classic items; take your ranged upgrades from Forever quests and dungeon drops.
Tips
- Sit at a campfire before logging out. It gives rested XP after a short sit.
- Crafted food can add a small XP bonus. Cook if you can.
- Legacy points are shared across your characters; the Adventure tree has Well Rested for more rested XP.
- The Legacy Talented perk unlocks talents up to 5 levels early.
- Class training from 1 to 60 costs about 206-207 gold. Save some for level 20 and 40.
- Since the 9 Nov hotfix, dungeon mobs give 50% more XP, so dungeon runs with the quests picked up pay well.
- A party member far above the mob level stops XP for the whole group, so do not count on a 60 carrying you.
- The 9 Nov hotfix stopped Hunters from pulling distant mobs just by targeting them.
Common mistakes
- Pressing Arcane Shot over and over and leaving no room for Summon Hawk.
- Standing too close to the mob, where Auto Shot stops firing.
- Shooting before the pet has aggro and pulling the mob onto yourself.
- Forgetting to drag new spells onto your bars after training.
- Fighting elites with a weak pet and spending more time on Revive Pet than on killing.
Questions
What is the best Hunter spec for leveling in WoW Forever?
Beast Mastery. The pet tanks from level 10, Summon Hawk adds damage from 25 and Bestial Wrath arrives around 40. Marksmanship and Survival work, but they need more from you while leveling.
When does a Hunter get a pet in WoW Forever?
At level 10, when Tame Beast and Call Pet become available. Growl, Great Stamina and Natural Armor come with the first tamed pet. Before 10 you kite with Concussive Shot and use Serpent Sting and Arcane Shot.
What does Summon Hawk do?
It is a new Beast Mastery talent you can take at 25. A hawk fights your target for 18 seconds, and two can be out at the same time. Arcane Shot and Summon Hawk use the same 6 second cooldown, so some Arcane Shots become hawks instead.
Is Aimed Shot a talent in WoW Forever?
No. It was a Marksmanship talent in Classic; in Forever every Hunter trains Aimed Shot at level 20. The cast takes 2 seconds, and Aimed Shot and Multi-Shot sit on one shared 6 second cooldown, so each window gets one of the two.
Should a Hunter melee weave while leveling?
No. Kite and let the pet tank. Melee weaving is a level-60 Survival technique: our simulation rates Survival highest at 60, but that is raid damage, not leveling speed.
Class and talent data (CC BY 4.0): talentsforever.com