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WoW Forever Rogue Leveling Guide (1-60)

Level as Combat with a one-handed sword, mace or axe in the main hand. Forever adds two new baseline tools: Poised at 18 makes your opener cheaper, and Shank at 24 is an off-hand strike that gives Energy back. Blade Flurry comes at 30 and Adrenaline Rush at 40.

Recommended spec
Combat
Updated
Game version
1.60.1

In short

  • Combat is the usual solo pick; it works with any one-handed weapon type.
  • Poised at 18 cuts the cost of your first ability at full Energy.
  • Shank at 24 hits with your off-hand, cannot miss and returns Energy.
  • Blade Flurry at 30 and Adrenaline Rush at 40 are your pull tools.
  • Rogues can use one-handed axes; Hack and Slash treats them like swords.
  • Mutilate and Venom changed on 2 Nov; older guides describe them wrong.

Level 1 to 60 at a glance

  1. 1Sinister StrikeEviscerate
  2. 6Gouge
  3. 8Evasion
  4. 10Slice and DiceSprint
  5. 12Kick
  6. 18Poised
  7. 20Instant PoisonRiposte
  8. 22Vanish
  9. 24Shank
  10. 25Flawless Execution
  11. 26Cheap Shot
  12. 30Blade FlurryKidney Shot
  13. 34Blind
  14. 40Adrenaline Rush
  15. 44Shank

Why this spec

Combat does not depend on standing behind the target, which matters when you quest alone and mobs face you all the time. Sinister Strike works with any one-hander, and Hack and Slash gives a bonus for every weapon type: extra attacks for swords and axes, crit for daggers and fists, armor ignore for maces. The Forever additions suit Combat. Shank uses your off-hand and gives Energy back, and Flash of Steel adds more Energy and a shorter cooldown. Blade Flurry and Adrenaline Rush rescue the pulls that go wrong. Assassination is the dagger and poison route: Mutilate needs daggers, and Venom boosts poisons after each Shank. Subtlety gets the new Death Mark, but it is a slower start for solo play.

Level by level

1-10Sinister Strike and Eviscerate

You start with Sinister Strike, Eviscerate and Stealth. Energy now comes back at 10 per second with no tick to wait for, so pressing on cooldown feels smoother than in Classic. Backstab and Pick Pocket come at 4, but Backstab needs a dagger and you behind the target. Gouge at 6 stops one enemy for 4 sec. Evasion at 8 is your first panic button. At 10 you learn Slice and Dice, Sprint and Sap, and you get your first talent point. Spells you learn are no longer placed on your bars for you, so check the spellbook after every visit.

  • Sinister Strike
  • Eviscerate
  • Stealth
  • Gouge
  • Evasion
  • Slice and Dice

10-20First Combat talents and Poised

Put your first points into Combat. Efficient Strikes makes Sinister Strike cheaper and Coup de Grace adds Eviscerate damage. Then fill Deflection to 3/3, because Riposte needs it, and start Precision for hit. Kick comes at 12, Garrote and Expose Armor at 14, Feint at 16. At 18 you learn Poised, a new passive: at full Energy and out of combat, your next ability costs 10 less. Ambush also comes at 18 but needs a dagger. The usual zones are Westfall, Loch Modan and Redridge Mountains for Alliance, The Barrens and Silverpine Forest for Horde. Hall of Thanes (13-18) and Ruins of Lordaeron (15-20) are the new dungeons in range.

  • Kick
  • Garrote
  • Feint
  • Poised
  • Ambush
  • Sap

20-30Riposte, poisons and Shank

Your 11th point buys Riposte, a strike that opens after you parry and disarms the target for 6 sec; it only unlocks once Deflection is at 3/3. Rupture, Instant Poison and Crippling Poison come at 20. Vanish comes at 22. Shank arrives at 24: it strikes with your off-hand, cannot miss, has a 10 sec cooldown and returns Energy. Composure makes Poised save even more. At 25 take Flawless Execution for a cheaper Eviscerate. Cheap Shot comes at 26 and gives two combo points from Stealth.

  • Riposte
  • Rupture
  • Instant Poison
  • Vanish
  • Shank
  • Cheap Shot

30-40Blade Flurry and Hack and Slash

With 21 Combat points you can take Blade Flurry at 30: 20% more attack speed and a second target for 15 sec, on a 2 min cooldown. Kidney Shot and Deadly Poison also come at 30, Wound Poison at 32 and Blind at 34. Hack and Slash pays off whatever one-hander you carry, so you do not have to chase one weapon type. Flash of Steel opens at 35 and makes Shank give more Energy on a shorter cooldown. Past 30, follow the quests near your level.

  • Blade Flurry
  • Kidney Shot
  • Deadly Poison
  • Blind
  • Hack and Slash
  • Flash of Steel

40-50Adrenaline Rush and dual spec

At 40 the 31st point buys Adrenaline Rush: double Energy regeneration for 15 sec, on a 5 min cooldown. Use it with Blade Flurry when two or three enemies hit you at once. Dual spec opens at 40, and talents are changed at a class trainer in a major city, so you can keep an Assassination or Subtlety spec for daggers if you pick some up in dungeons. Safe Fall comes at 40 too. Riding also opens at 40, and Shank rank 2 at 44 returns more Energy. Krol'dok Stronghold in Riverglades is a 40-45 dungeon.

  • Adrenaline Rush
  • Safe Fall
  • Shank
  • Blade Flurry

50-60Assassination extras and the last zones

With Combat close to full, spend the last points on Endurance for shorter Sprint and Evasion cooldowns, then move into Assassination for Malice crit and Ruthlessness, which can give a combo point back after a finisher. Burning Steppes and Western Plaguelands open from 50, Winterspring and Eastern Plaguelands from 53, and Silithus from 55. The new dungeons here are Alcaz Island Prison (48-53), Blackmaw Hold (55-60) and Shaper's Terrace (58-60). Mount Hyjal opens at 60.

  • Endurance
  • Malice
  • Ruthlessness
  • Eviscerate

Class quests

Quest, NPC and place names are kept in English, as in the game. Which quest you get depends on your faction and race.

Horde

  1. 20
    The Shattered Salute / Deep Cover / Mission: Possible But Not Probable / Hinott's AssistanceUnlocks Poisons

Alliance

  1. 20
    Mathias and the Defias / Klaven's Tower / The Touch of ZanzilUnlocks Poisons

Talent plan

Combat43
  1. 3Coup de Grace
  2. 2Efficient Strikes
  3. 5Lightning Reflexes
  4. 3Puncturing Wounds
  5. 3Deflection
  6. 3Precision
  7. 2Improved Sprint
  8. 2Endurance
  9. 1Riposte
  10. 2Composure
  11. 2Improved Kick
  12. 1Flawless Execution
  13. 2Weapon Expertise
  14. 3Aggression
  15. 2Dual Wield Specialization
  16. 1Blade Flurry
  17. 5Hack and Slash
  18. 5Flash of Steel
  19. 1Adrenaline Rush
Assassination8
  1. 3Improved Gouge
  2. 2Remorseless Attacks
  3. 5Malice
  4. 3Ruthlessness
  5. 2Improved Expose Armor
  6. 3Improved Slice and Dice
  7. 2Vigor
  8. 1Blood Splatter
  9. 2Lethality
  10. 5Vile Poisons
  11. 1Cold Blood
  12. 5Improved Poisons
  13. 5Relentless Strikes
  14. 1Venom
  15. 2Improved Kidney Shot
  16. 3Seal Fate
  17. 1Mutilate
LevelsTalents
10–14
  • Efficient Strikes2/2
  • Coup de Grace3/3
15–19
  • Deflection3/3
  • Precision2/3
20–24
  • Riposte1/1
  • Precision3/3
  • Composure2/2
  • Lightning Reflexes1/5
25–29
  • Flawless Execution1/1
  • Aggression3/3
  • Weapon Expertise1/2
30–34
  • Blade Flurry1/1
  • Hack and Slash4/5
35–39
  • Hack and Slash5/5
  • Flash of Steel4/5
40–40
  • Adrenaline Rush1/1
41–50
  • Flash of Steel5/5
  • Weapon Expertise2/2
  • Dual Wield Specialization2/2
  • Lightning Reflexes5/5
  • Improved Sprint2/2
51–60
  • Endurance2/2
  • Malice5/5
  • Ruthlessness3/3

How to fight

Single target

  1. Wait for full Energy so Poised makes your first ability cheaper.
  2. Open with Cheap Shot from Stealth after 26, or with Sinister Strike.
  3. Slice and Dice with one or two combo points.
  4. Sinister Strike to build combo points.
  5. Shank on cooldown for Energy.
  6. Eviscerate at four or five combo points.
  7. Riposte whenever it lights up after a parry.

Two or more enemies

  1. Gouge or Sap one enemy before you start.
  2. Blade Flurry after 30, Adrenaline Rush after 40.
  3. Evasion if you take too much melee damage.
  4. Kidney Shot or Blind on the second enemy.
  5. Vanish or Sprint if the fight is lost.

Energy

  1. Energy comes back at 10 per second, so press abilities as soon as you can afford them.
  2. Shank and Flash of Steel are your main Energy refunds.
  3. Flawless Execution makes Eviscerate cheaper; Efficient Strikes does the same for Sinister Strike.

Stats · Gear

Stats

  1. Main-hand weapon damage: Sinister Strike, Riposte and auto attacks scale with it.
  2. Off-hand weapon damage: Shank uses the off-hand, and Dual Wield Specialization adds 50% off-hand damage.
  3. Hit: one hit stat in Forever; Precision and Weapon Expertise cover part of it.
  4. Crit: Coup de Grace and Malice push finishers and strikes higher.
  5. Attack power: Eviscerate, Garrote and Rupture all scale with it.

Gear

  • A one-handed sword, mace or axe in the main hand for Combat.
  • Hack and Slash gives every weapon group something, so take the best weapon you find.
  • Keep a dagger if you want Backstab, Ambush or Mutilate; they all need one in the main hand.

Tips

  • Sit at a campfire for a while to get rested state; a Camp Tent gives 5% more rested XP.
  • Most crafted food adds 5% XP from kills.
  • Legacy has 16 points at launch. Well Rested, then Talented, starts talent points as early as level 5.
  • Legacy Thrill of Adventure restores health and mana after kills outside dungeons, which cuts downtime.
  • Training 1-60 costs about 206-207 gold in total; keep some for riding at 40.
  • Dungeon kill XP rose 50% on 9 Nov, so group runs pay better than the beta numbers said.
  • A 6 Nov hotfix fixed the Shank tooltip and the Boot Knife combo point display.

Common mistakes

  • Opening at low Energy and wasting Poised; wait for the bar to fill out of combat.
  • Forgetting Shank on cooldown; it is free Energy and cannot miss.
  • Taking Backstab talents while carrying a sword or axe in the main hand.
  • Following Mutilate or Venom advice written before the 2 Nov changes.
  • Using Vanish and Evasion on easy pulls and having nothing left for a bad one.

Questions

What is the best Rogue leveling spec in WoW Forever?

Combat is the usual pick for solo leveling. It works with swords and maces, does not need you behind the target, and has Blade Flurry and Adrenaline Rush for bad pulls. Assassination is the choice if you want to level with daggers and poisons.

What does Shank do in WoW Forever?

Shank is a new baseline strike at 24. It hits with your off-hand for 50% weapon damage, cannot miss, has a 10 sec cooldown and gives Energy back: 15 at rank 1 and 25 at rank 2 from level 44. Flash of Steel adds more.

What is Poised for Rogues in WoW Forever?

Poised is a new passive at 18. While you are at full Energy and out of combat, your next ability costs 10 less Energy. Composure in the Combat tree adds another 10. Wait for full Energy before each pull to use it.

Can Rogues use axes in WoW Forever?

Yes, one-handed axes. The Hack and Slash talent groups axes with swords, so both give a chance at an extra attack.

When do Rogues get Blade Flurry and Adrenaline Rush?

Both are Combat talents. Blade Flurry needs 21 points in the tree, so the earliest is 30. Adrenaline Rush is the bottom talent and needs 31 points, so the earliest is 40. Builds that spend points elsewhere first get them later.

Class and talent data (CC BY 4.0): talentsforever.com