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WoW Forever Warrior Leveling Guide (1-60)

Level as Arms with the slowest two-handed weapon you can find. The key steps: Victory Rush and Slam at 20, Execute at 24, Berserker Stance from a class quest at 30, Whirlwind at 36, and Mortal Strike at 40 with 31 points in Arms. Plate also comes at 40.

Recommended spec
Arms
Updated
Game version
1.60.1

In short

  • Arms with a slow two-hander is the standard leveling spec.
  • Victory Rush and Slam arrive at 20; use Victory Rush after every kill.
  • Slam has a 1.5 sec cast and a 15 sec cooldown; Improved Slam shortens both.
  • Berserker Stance comes from a class quest at 30; Whirlwind follows at 36.
  • Mortal Strike, dual spec and plate all arrive at 40.
  • Dungeon kill XP went up 50% on 9 Nov, so dungeon runs pay better now.

Level 1 to 60 at a glance

  1. 1Heroic Strike
  2. 4ChargeRend
  3. 6Thunder Clap
  4. 10Defensive StanceBloodrage
  5. 12Overpower
  6. 14Tactical Mastery
  7. 20Victory RushSlamAnger Management
  8. 24Execute
  9. 25Spearing Strike
  10. 30Berserker StanceBerserker RageSweeping Strikes
  11. 36Whirlwind
  12. 40Mortal Strike
  13. 50Recklessness

Why this spec

Arms wins on two counts. Most of its damage comes from the weapon: Slam, Overpower, Mortal Strike and the new Spearing Strike all scale with weapon damage, so every two-hander upgrade shows at once. It also has sustain that Classic Warriors lacked. Victory Rush restores 10% of your max health after a kill, and Deep Wounds and Impale turn crits into extra damage. Fury needs two weapons to upgrade, which is slow while leveling. Protection is worth a look if you grind solo for hours or plan to tank, and Bastion adds up to 10% damage while you hold a shield. Dual spec opens at 40, so the easy setup is Arms for questing and Protection as the second spec for dungeons.

Level by level

1-10Charge, Rend and steady swings

You start in Battle Stance with Heroic Strike and Battle Shout. Charge and Rend come at 4, Thunder Clap at 6 and Hamstring at 8. In Forever, Thunder Clap works in Battle or Defensive Stance and slows the attacks of up to four enemies, so it helps long before you tank anything. New spells no longer land on your bars by themselves, so open the spellbook after each trainer visit. Respawns are fastest in starting zones, which keeps these first levels quick. At 10 you learn Defensive Stance, Sunder Armor, Bloodrage and Taunt, and you get your first talent point.

  • Heroic Strike
  • Battle Shout
  • Charge
  • Rend
  • Thunder Clap
  • Hamstring

10-20First Arms talents and Overpower

Talents open at 10 and the first points go into Arms. Overpower arrives at 12; it only lights up after the target dodges and cannot be blocked, dodged or parried. Tactical Mastery is now a passive you learn at 14: you hold on to up to 10 Rage on a stance swap. Demoralizing Shout also comes at 14. Plan ahead for Anger Management: it needs Improved Tactical Mastery at 3/3, so spend those three points before 20. The usual route is Westfall, Loch Modan and Redridge Mountains for Alliance, The Barrens and Silverpine Forest for Horde. Hall of Thanes (13-18) and Ruins of Lordaeron (15-20) are the new dungeons in range.

  • Overpower
  • Tactical Mastery
  • Demoralizing Shout
  • Bloodrage
  • Sunder Armor

20-30Victory Rush, Slam and the first milestone talent

Level 20 is the biggest trainer visit so far. Victory Rush is a free strike that restores 10% of your max health; you can use it for 20 sec after killing an enemy that gives XP, on a 30 sec cooldown. Slam moved down to 20 and now has a 1.5 sec cast and a 15 sec cooldown. Cleave and Retaliation also come at 20, and your 11th point buys Anger Management. Execute follows at 24. At 25, with 16 points in Arms, take Spearing Strike, a new attack that hits harder against Giants, Dragonkin and mounted targets. Alliance usually quests in Duskwood and Wetlands, Horde in Ashenvale and Hillsbrad Foothills.

  • Victory Rush
  • Slam
  • Cleave
  • Retaliation
  • Execute
  • Spearing Strike

30-40Berserker Stance and AoE

Berserker Stance comes from a class quest at 30, along with Berserker Rage and Intercept. Your 21st point opens Sweeping Strikes, so your next five swings also hit a second enemy. Whirlwind comes at 36; it needs Berserker Stance and hits up to four enemies. Weaponmaster's bonus depends on your weapon type, so check what you carry before you spend points there.

  • Berserker Stance
  • Berserker Rage
  • Intercept
  • Sweeping Strikes
  • Whirlwind

40-50Mortal Strike, plate and dual spec

Level 40 is the big step. The 31st point buys Mortal Strike: weapon damage plus a flat bonus, a 6 sec cooldown and a 50% healing cut on the target. Plate Mail joins your armor list at 40. Dual spec also opens at 40, and talents are changed at a class trainer in a major city, so this is the time to set up Protection as a second spec for dungeons. Riding comes at 40 too. Improved Tactical Mastery, taken early for Anger Management, now also helps when you swap to Berserker Stance for Whirlwind. Shen'dralas opens from around 40, and Krol'dok Stronghold in Riverglades is a 40-45 dungeon.

  • Mortal Strike
  • Slam
  • Overpower
  • Whirlwind

50-60Fury extras and the last zones

Recklessness comes at 50: a Berserker Stance burst for dangerous pulls, on a 30 min cooldown. With Arms nearly full, put the last points into Fury: Cruelty for crit and Unbridled Wrath for extra Rage on hits. Burning Steppes and Western Plaguelands open from 50, Winterspring and Eastern Plaguelands from 53, and Silithus from 55. Three new dungeons sit in this range: Alcaz Island Prison (48-53), Blackmaw Hold (55-60) and Shaper's Terrace (58-60). Mount Hyjal is the new endgame zone at 60.

  • Recklessness
  • Cruelty
  • Unbridled Wrath
  • Mortal Strike

Class quests

Quest, NPC and place names are kept in English, as in the game. Which quest you get depends on your faction and race.

Horde

  1. 10
    Path of DefenseUnlocks Defensive StanceStarts at The Barrens
  2. 10
    Ulag the CleaverUnlocks Defensive StanceUndeadStarts at Tirisfal Glades
  3. 20
    Trial at the Field of GiantsUnlocks Tank shield / armor

Alliance

  1. 10
    Bartleby's MugUnlocks Defensive StanceHuman
  2. 10
    VejrekUnlocks Defensive StanceDwarf, Gnome
  3. 10
    Vorlus VilehoofUnlocks Defensive StanceNight Elf
  4. 20
    The Rethban GauntletUnlocks Tank shield / armor

Both factions

  1. 10
    The Skybreaker BulwarkUnlocks Defensive StanceSkyborneStarts at Zephras Isle
  2. 30
    The AffrayUnlocks Berserker Stance
  3. 30
    The WindwatcherUnlocks Whirlwind weaponStarts at Follows The Affray

Talent plan

Arms42
  1. 3Improved Heroic Strike
  2. 5Deflection
  3. 3Improved Rend
  4. 2Improved Charge
  5. 3Improved Tactical Mastery
  6. 2Improved Overpower
  7. 1Anger Management
  8. 3Deep Wounds
  9. 1Spearing Strike
  10. 3Two-Handed Weapon Specialization
  11. 2Impale
  12. 2Bloodthrill
  13. 1Sweeping Strikes
  14. 5Weaponmaster
  15. 2Improved Slam
  16. 3Improved Hamstring
  17. 1Mortal Strike
Fury9
  1. 5Booming Voice
  2. 5Cruelty
  3. 5Lingering Rage
  4. 4Unbridled Wrath
  5. 3Furious Precision
  6. 1Piercing Howl
  7. 3Blood Craze
  8. 5Enrage
  9. 5Dual Wield Specialization
  10. 1Reckless Swings
  11. 2Improved Execute
  12. 2Improved Berserker Rage
  13. 1Death Wish
  14. 2Gore Drinker
  15. 2Improved Intercept
  16. 2Improved Whirlwind
  17. 3Flurry
  18. 1Bloodthirst
LevelsTalents
10–14
  • Improved Heroic Strike3/3
  • Improved Rend2/3
15–19
  • Improved Rend3/3
  • Improved Tactical Mastery3/3
  • Improved Charge1/2
20–24
  • Anger Management1/1
  • Deep Wounds3/3
  • Improved Overpower1/2
25–29
  • Spearing Strike1/1
  • Two-Handed Weapon Specialization3/3
  • Impale1/2
30–34
  • Sweeping Strikes1/1
  • Weaponmaster4/5
35–39
  • Weaponmaster5/5
  • Improved Slam2/2
  • Bloodthrill2/2
40–40
  • Mortal Strike1/1
41–50
  • Impale2/2
  • Improved Overpower2/2
  • Improved Charge2/2
  • Cruelty5/5
  • Deflection2/5
51–60
  • Unbridled Wrath4/5
  • Deflection5/5
  • Improved Hamstring3/3

How to fight

Single target, levels 1-39

  1. Charge in Battle Stance to open with Rage and a short stun.
  2. Rend on anything that lives long enough for the bleed to tick.
  3. Overpower right after the target dodges.
  4. Slam on cooldown once you have Improved Slam; before that, only with spare Rage.
  5. Execute when the target is at 20% health or less.
  6. Victory Rush after the kill to heal before the next pull.

Single target, from 40

  1. Mortal Strike on cooldown.
  2. Slam and Overpower between Mortal Strikes.
  3. Heroic Strike only when Rage is about to cap.
  4. Execute to finish.

Two or more enemies

  1. Thunder Clap to slow up to four attackers.
  2. Demoralizing Shout to cut their attack power.
  3. Sweeping Strikes, then Cleave.
  4. From 36, Whirlwind in Berserker Stance.
  5. Retaliation when a big pull goes wrong.

Rage management

  1. Bloodrage to start a pull with Rage.
  2. Anger Management adds Rage over time in combat.
  3. Rage drains at 1.25 a second out of combat, so pull the next enemy quickly.
  4. Tactical Mastery lets 10 Rage survive a stance swap; Improved Tactical Mastery adds up to 15 more.

Stats · Gear

Stats

  1. Weapon damage first: Slam, Overpower, Mortal Strike and Spearing Strike all scale with it.
  2. Strength for attack power, which also feeds Victory Rush.
  3. Hit: in Forever one hit stat covers melee, ranged and spells.
  4. Crit: Deep Wounds and Impale turn crits into more damage, and Improved Overpower raises Overpower's crit chance.
  5. Stamina keeps solo pulls safe until Victory Rush is online.

Gear

  • A slow two-handed weapon: slower weapons give more Rage per swing and bigger Slam hits.
  • Weaponmaster's bonus depends on the weapon: crit for axes and polearms, armor ignore for maces and staves, extra attacks for swords.
  • Mail until 40, when Plate Mail joins your armor list.
  • Keep a shield and a one-hander in your bags if you tank, because Shield Block and Shield Wall need a shield.

Tips

  • Sit at a campfire for a while to get rested state; a Camp Tent gives 5% more rested XP.
  • Most crafted food adds 5% XP from kills.
  • Legacy has 16 points at launch. Well Rested, then Talented, starts your talent points as early as level 5.
  • You earn Legacy points by reaching 25, 45 and 60 for the first time on each class.
  • Training 1-60 costs about 206-207 gold in total, so do not spend it all before riding at 40.
  • Dungeon kill XP rose 50% on 9 Nov; older beta numbers that call dungeons slow are out of date.

Common mistakes

  • Spamming Heroic Strike at low Rage and having nothing left for Rend, Overpower or Execute.
  • Treating Slam like Classic: it has a 15 sec cooldown and delays your swing until you take Improved Slam.
  • Forgetting Victory Rush after kills, which is free healing.
  • Following Arms point orders written before the 2 Nov changes.
  • Grouping with a much higher-level player: no one gets XP from the kill.

Questions

What is the best Warrior spec for leveling in WoW Forever?

Arms with a slow two-handed weapon. It turns weapon upgrades into damage right away and adds healing through Victory Rush. Protection is a fair choice for long solo grinding or if you plan to tank, and dual spec at 40 lets you keep both.

When do Warriors get Mortal Strike in WoW Forever?

Mortal Strike is the bottom Arms talent and needs 31 points in the tree, so the earliest is level 40. Higher ranks follow at 48, 54 and 60. It has a 6 sec cooldown and cuts healing on the target by 50%.

When does a Warrior learn Whirlwind and Berserker Stance?

Berserker Stance comes from a class quest at 30, along with Intercept. Whirlwind comes at 36 and needs Berserker Stance. It hits up to four enemies within 8 yards and has a 10 sec cooldown; pair it with Sweeping Strikes on AoE pulls.

Is Slam good for leveling in WoW Forever?

Yes, but it is not the Classic Slam. It is trained at 20 and has a 1.5 sec cast and a 15 sec cooldown. Improved Slam shortens the cooldown and the cast and stops Slam from delaying your swing, which makes it a core button for Arms.

Can I change Warrior talents while leveling?

Yes. Talents are changed at a class trainer in a major city, and dual spec opens at 40. A common setup is Arms for questing and Protection for dungeons. Until 40, stick to one spec for questing.

Class and talent data (CC BY 4.0): talentsforever.com